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Often times developers will include an area near the airport to up the visual experience while on approach or departure. They might include photo ground textures and then populate the area with buildings. This group has done that and more. What theyve done is model the area bordering the Thermaic Gulf to include the city of Thessaloniki of course and the neighbouring suburbs of Kalamaria, Evosmos and Kalochon. The entire area is covered in high resolution photo ground textures and populated with thousands of objects, many of them being custom; the results are stunning. Custom structures are everywhere and they are detailed. They include sports facilities, shopping centres, historical sites, the university, Thessaloniki Observatory, an amusement park, the Port of Thessaloniki and the OTE Tower and on and on. Flying over the city and surroundings just doesnt get old. Coming in for final approach to runway 16 was amazing.
If you have a chance to visit Thessaloniki you should absolutely visit the airport to do some flight simulation. You can view the inside of the airport, visit the passenger check in and the baggage claim areas. You can also learn the layout of the terminal, the layout of the apron and at some other parts of the airfield.
In addition to the airports they have modeled other parts of the city including the airport itself, the OTE Tower (the highest building in Greece), the waterfront, the rail tracks, a private yacht basin, a bay where someone built a small yacht with the intention of taking it out for some adventure. While on the land theres a small amusement park, a large apartment complex and many others. Some of the custom objects are buildings that are located in old part of Thessaloniki, a church and an authentic subway. The amount of custom content is impressive and goes far beyond what is needed to make the city look real.
The modeling team was a little concerned about the amount of data needed to make the entire airport and city but I felt that having all that data was a positive thing in the end. Not only is it helpful in terms of developing a city or airport but it will make the simulations faster. I was also surprised that it was feasible given the amount of detail that had to be created. In P3DV1 you can create an interactive environment up until about 5,000 objects. With my system thats around the size of Thessaloniki or about 900 square kilometers. By creating the city and airport for Thessaloniki in FSX you can see just how impressive this is.